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Normale Ansicht

Received yesterday — 23. Oktober 2026Tom's Hardware

Extremely rare and 'previously undocumented' Pokémon Red prototype cartridge surfaces at auction, starting at $25,000

23. Oktober 2026 um 11:40

A rare, prototype copy of Pokémon Red for the Nintendo Game Boy, originally released back in 1998, is on sale at auction, with a single bid of $25,000 currently registered so far. This prototype, spotted by Retro Dodo, is "incredibly rare" and features 32KB of readable data. According to the Goldin auction page, the cartridge has been authenticated by specialists at PSA, who examined the card. According to them, while a "complete data read" wasn't possible, the first 32KB of data was, a "technically unique" result. The PSA notes, however, that the game data is otherwise "completely identical" to the U.S. release version of the game, with PSA "expressing confidence" that the rest of the data, if it were readable, would match.

An image of the previously undocumented Pokemon Red development game cartridge, on sale for auction at Goldin
Goldin
Reverse of a previously undocumented Pokemon Red development game cartidge for the Game Boy, on sale at auction by Goldin
Goldin

The PSA report does note two changes to the ROM's header data that don't affect the game data. According to PSA, "the difference is at offset 0x014C, which denotes the Mask ROM version and is incorrectly set to 55 when it should be 00. This has the effect of changing offset 0x014D, which is a calculated header checksum, to CB instead of 20."

This prototype development cartridge has a sticker reading DMB-MBC-16M-FLASH, with a part number DMG-(F)KGDB-01. DMB likely refers to Dot Matrix Game, the original internal codename for the Game Boy, while MBC likely means Memory Bank Controller, a custom chip that allowed games to use more than the Game Boy's 32KB ROM limit. 16M likely refers to a 16 megabit limit of flash-writable memory. Retro Dodo notes that the cartridge is longer than a standard Game Boy cartridge, too.

The auction notes that this uses a "previously undocumented" development board, although the DMG-(F)KGDB-01 part number has been seen before. The Rare Gaming Dump wiki, for instance, lists the same part number for a development cartridge from 2000. It, too, had a 16 megabit Sharp flash chip, with U1 FLASH MEMORY printed on the board. Close-up views from the Goldin auction page show an almost identical design, although the wiki entry shows a slightly different DMG-MBC3-16M-FLASH cartridge sticker.

Pokémon Red is a gaming classic that helped kickstart the global Pokémon franchise in the 1990s, along with Green and Blue. Combined with Blue, Pokémon Red is reported to have sold more than 31 million copies. There are several days left to go on this auction, so while the single bidder may secure this piece of gaming history for $25,000, it may sell for an even higher price before the auction process ends.

Received before yesterdayTom's Hardware

Nintendo stands by physical games as Sony embraces a digital-only future

13. Oktober 2026 um 12:00

While Sony remains committed to phasing out physical media, Nintendo is taking the opposite approach. In a recent interview with the Brazilian YouTube channel Coelho no Japão, Bill van Zyll, Nintendo's VP and General Manager for Latin America, confirmed that the company has no plans to abandon cartridges.

"Historically, we’ve been very agnostic, right?" stated van Zyll in the interview.

The Nintendo executive firmly continued, "We go off what the consumer prefers, and take that into account very heavily. We also have a platform that was just launched. We're barely just over a year into NS2. It's got both digital and physical – that capability. There's no plans to ditch physical. We know how much the fans like it as well, so our position has been to be agnostic."

In an era where the gaming industry is rapidly shifting toward digital distribution, it is comforting to see at least some companies still supporting physical media. The core issue with digital purchases is that you do not truly own what you buy; instead, you are purchasing a license to access the game, unlike owning a cartridge or game disc. Some storefronts, such as GOG or itch.io, offer DRM-free downloads of the titles you purchase, but only a handful of them exist.

However, even cartridges cannot completely escape the march toward digitalization. With the release of the Nintendo Switch 2, Nintendo introduced game-key cards, physical cards that contain a license to download the full game data. Modern AAA game releases have exceeded the storage capacity of traditional cartridges or discs. For instance, Black Myth: Wukong and the upcoming Grand Theft Auto VI use this code-in-a-box model.

On the Nintendo Switch and Switch 2, cartridges max out at 32GB and 64GB, respectively. That is not much capacity by modern standards, so publishers turn to game-key cards as a compromise for a physical release. Compared with fully digital releases, game-key cards bind the license to the card, so owners can still trade or sell them like normal cartridges.

Owning physical copies can sometimes cost more than going digital, especially for Nintendo’s first-party titles. Effective as of May 2026, physical versions of first-party Nintendo titles sell for $10 more than their digital counterparts. The price increase was due to manufacturing, packaging, and distribution costs for cartridges. However, Nintendo frames the pricing adjustment differently, claiming it lowered digital game prices by $10 to pass the savings on to consumers.

Nintendo has announced plans for the Switch 2 to mirror its predecessor's lifespan, about six to seven years. No one anticipated Sony's decision to phase out game discs, so Nintendo's future remains uncertain, even though the company pledged to continue physical releases. With the Switch 2 launching just last year, we can at least look forward to another six good years of physical media.

Nintendo Switch 2 drops to £354.99 all-time low to defy the AI tax — pocket £65 in savings across these retailers

05. Oktober 2026 um 20:13

Rising component costs have forced every major console maker to raise prices. However, Amazon U.K. has stepped up for Nintendo fans by slashing the Switch 2's retail price by 15%, bringing the console to an all-time low of £354.99. Other U.K. retailers, including Argos, John Lewis, and Smyths Toys, have also followed suit.

The Nintendo Switch 2, which debuted a little over a year ago, originally entered the U.K. retail market at an MSRP of £395.99. Like its competitors, Sony and Microsoft, Nintendo ultimately raised the Switch 2's MSRP to £419.99 just last month due to the memory and storage shortage. This context makes the current offer of £354.99 exceptionally compelling, since you are essentially saving up to 10% off the launch price and up to 15% off the newly adjusted MSRP.

Not only is the Switch 2 available at a fantastic price, but it also opens the door to an unmatched library of franchises and upcoming blockbuster releases. Major titles, including the highly anticipated The Legend of Zelda: Ocarina of Time remake, Call of Duty: Modern Warfare 4, and Metroid Ravenous, are set to launch soon, so you can secure your Switch 2 now at an unbeatable price.

Discounts on Nintendo's flagship consoles are rare, so the Switch 2 at £354.99 is definitely worth considering if you are in the market for a new handheld gaming console.

Argos | John Lewis | Smyths ToysView Deal

If you are a longtime Nintendo fan, you already know that Nintendo rarely offers direct price cuts or holiday discounts on its highly sought-after consoles. It is uncommon to find a Nintendo console priced below the MSRP. Being able to buy the Switch 2 at a record-low price is already a blessing given how recent the handheld console has been on the market. Having a handful of retailers to choose from, including Amazon, Argos, John Lewis, and Smyths Toys, feels like an early Christmas.

Score the Nintendo Switch 2 at its lowest ever Amazon UK price, now just £354.99

29. September 2026 um 17:11

There's a brilliant deal to be had on the Nintendo Switch 2 over at Amazon in the UK right now. This family-friendly console has just hit £354.99, which is a new record low price for this retailer, and arguably one of the cheapest prices we've seen for it to date. You'll save £65, or 15%, on this Switch 2 compared to its usual RRP, just before the big sales season starts.

● Check out this deal at Amazon

There are no compromises or hidden catches with this deal, and this item is brand new and sealed, so you're not getting a used return. Amazon is running this as a limited time deal ahead of its Big Deal Days event next week, but there's no guarantee that this deal will last long, so you'd better be quick to secure the console at this price.

Switch 2: was £419.99 now £354.99
The Nintendo Switch is at a record low price on Amazon right now. You're getting the console, dock and joycons for £354.99.View Deal

The Nintendo Switch 2 is Nintendo's second generation version of the popular Switch. It comes with a 7.9-inch 1080p touchscreen that you can hold in your hands, but it also includes a dock that'll let you play games on a TV for 4K gaming at up to 120 fps. The included Joy-Con 2 controllers can be used attached or detached for flexibility.

You're getting 256GB of internal storage for games, but the Switch 2 does support expansion using microSD Express cards. The more big games you want installed, the more storage you'll need, so picking up a card here might not be a bad idea. A good option is this 256GB Samsung P9 Express microSD card for £73.98, saving you 19% on its usual price.

P9 Express microSD Express Card (256GB): was £90.99 now £73.98
This microSD card will let you upgrade the Nintendo Switch 2's storage, giving you an extra 256GB.View Deal

The £354.99 sale price for the Nintendo Switch 2 is an awesome deal to pick up before Amazon's Big Deal Days event next week. Expect this limited-time deal to sell out fast, though, especially with console purchases ramping up before the Christmas period starts.

Nintendo wins $4.5 million lawsuit against Switch pirate by default

Nintendo of America just won a lawsuit against James Williams, who allegedly moderated the r/SwitchPirates subreddit and sold pirated Switch games online. According to Aftermath, the company sued Williams in June 2024 for copyright violations. However, they failed to respond even after several months, so the company asked for and received a default judgement in their favor.

The court is now directing Williams to pay $4.5 million to Nintendo of America for damages and shut down the pirated shops they control. “To effectuate this injunction, Williams shall immediately disable access to all online ‘shops’ that he operates or otherwise controls which have offered to the public extensive libraries of pirated Nintendo Switch games for download,” Washington court clerk Joshua C. Lewis and deputy clerk Natalie Wood said in the default judgement filing.

Williams was reportedly uncovered through an in-depth investigation by the company and its lawyers, which tracked them through their Archbox persona on Reddit. Nintendo then matched the details it found on the social media platform to its internal database and discovered that it was linked to a Nintendo account that had a handheld sent in for repairs. A few days after the unit was returned to Williams’ address, the company sent a cease-and-desist, to which the defendant allegedly replied via email.

Nintendo said in its filing that Williams agreed to comply and cooperate with the company’s demands and requests that are within their control but has since cut-off communications. Because of this, it asked the court for a default judgement in October 2025, which the court finally granted.

Nintendo is known for being litigious when it comes to its intellectual property. The developers of Switch emulator Yuzu settled with Nintendo for $2.4 million in 2024, while the company won a $2 million settlement against a Switch modder making backup devices like the MIG Switch and MIG Dumper last year. It has also successfully applied DMCA strikes on over 400 GitHub repositories hosting Switch emulators earlier this year.

But despite many public wins, Nintendo does not always prevail in its lawsuits. Palworld, which is often described as “Pokémon with guns,” has sold over 5 million copies on Steam, and Nintendo hasn’t filed a copyright lawsuit against the company. Instead, it sued the developers of the game for patent infringement several months after it went viral. The case is still ongoing, but sources say that Nintendo could only expect a maximum payout of $30,000 if it were to win its case.

Nintendo of America puts tariff refunds towards 'customer appreciation' sale, but no refunds to Switch 2 buyers — offers 30% off games and accessories from September 13 to 26

10. September 2026 um 21:35

Nintendo of America got its tariff refund and is using the money to hold a sale, rather than returning it to customers who paid higher-than-expected prices for the Nintendo Switch 2 and accessories. The rare promotion, dubbed the "Customer Appreciation Sale," will run from September 13 to 26 and will offer 30% off digital Switch games, bundles, and "select physical games, downloadable content, accessories, amiibo, and apparel." Discounts will be available in Nintendo Stores and the Nintendo eShop, as well as other participating retailers.

"The Customer Appreciation Sale is our way of saying thank you to Nintendo players for their continued support and is made possible in part by tariff-related refunds," a brief blog post on Nintendo's U.S. website reads. "While Nintendo absorbed most tariff-related costs, the refunds helped make promotions like this one possible."

In a 2026 earnings document, the company stated that it got $300 million in tariff refunds.

Nintendo of America is facing a proposed class action lawsuit from customers who believe the company will be made whole twice: once through raised prices and a second time through the refunds. Sony is facing a similar suit, and in September, Nintendo of America filed a motion to dismiss its suit.

Nintendo was hit hard by the Trump administration's tariffs. Soon after the Switch 2's initial announcement, the company delayed U.S. pre-orders for the console, though the system launched on time. In May, Nintendo raised the price of the Switch 2 by $50 to $499, though that also priced in component shortages and included hikes in Europe and Japan.

In March, Nintendo of America sued the U.S. government in the U.S. Court of International Trade seeking refunds, joining Costco, FedEx, Revlon, and more than 1,000 others. The Supreme Court ruled that large swaths of the tariffs were unlawful, with over $166 billion due back to American businesses. By the end of July, the government had paid $100 billion in refunds.

Most companies seem to be pocketing the refunds, even though costs were typically passed on to American consumers. In August, Panic, which makes the handheld Playdate focused on indie games, refunded tariffs to customers.

Nintendo unveils The Legend of Zelda 40th Anniversary Switch 2 for $520 — First-ever special-edition Switch 2 drops October 19, alongside $100 Pro Controller, pre-orders live

Nintendo just aired one of the most important Directs of the Switch 2 generation, showcasing the upcoming Ocarina of Time remake in all its glory. The presentation also brought along the announcement of the first special edition Switch 2 hardware: The Legend of Zelda 40th Anniversary Edition. The console costs $519.99, but there's also an identically themed Pro Controller for $99.99 that you can pre-order right now — either item ships later this year on October 29.

The company's first handheld to be adorned in special edition Zelda makeup was the Game Boy Advance SP released in 2004 alongside The Legend of Zelda: The Minish Cap. The first home console to receive the same treatment was The Wind Waker HD edition of the Wii U in 2013. Most recently, we got a Tears of the Kingdom-themed Switch OLED in 2023, followed by the Hyrule Edition of the Switch Lite next year.

Across every handled and home console released, The Legend of Zelda 40th Anniversary special edition Switch 2 will be the 12th piece of Zelda-themed hardware Nintendo has put out. Moreover, it took the original Switch just a few months to get its first limited-edition hardware (Monster Hunter XX Special Pack), but the Switch 2 has clearly taken its time with this design, and it's sure to be a collector's item.

The tablet itself is mostly the same boring black except for a few golden triangles at the back. However, the Joy-Cons feature a beautiful green design with a Tri-Force symbol on the left. The dock is a gorgeous, two-tone golden and black color with a very bold Tri-Force theme across the front and some easter eggs on the back. Even the packaging is supposed to have textured foil cover art. The console will retail for $520 and does not come with any game.

The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo

Alongside the console, there's a Switch 2 Pro Controller that looks very similar to the Joy-Cons, with a green and gold theme that combines elements of the Triforce with a crest emblem. It comes as is for $100, but you can also get it with a subtly themed display stand for $110. Finally, there's also a $40 carrying case adorned with Zelda illustrations. You even get a custom, green-colored microfiber cloth inside and a screen protector.

The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo

Keep in mind that all of this hardware celebrates the 40th anniversary of the Zelda franchise, which already passed earlier this year. It has nothing to do with the upcoming Ocarina of Time remake and, as such, the game is not included in the $520 limited edition Switch 2. Pre-orders for all the items discussed above are open, and they will be released on October 29, 2026. The Ocarina of Time remake drops next month, on November 19, 2026, and will be sold separately for $60.

You can now play GTA V natively on a Nintendo Switch thanks to unofficial Homebrew port — game runs at 30 FPS but requires a jailbroken, overclocked Switch

Grand Theft Auto V came out in late 2013 for PS3 and Xbox 360 before it was ported to eighth-gen consoles. Despite running on seventh-gen hardware, Rockstar never released it on the Nintendo Switch. Fast forward 13 years later and modders have done Rockstar's job for them. An unofficial Homebrew port of GTA V is now available for the Switch, and it runs natively on the hardware at roughly 30 FPS. You do need a jailbroken device, and it needs to be overclocked in order for the game to be playable.

GTA V corriendo en Nintendo Switch.- Nativo sin Android ni Linux (No es Stream).- Pesa 49GB.- Ocupas Overclock (Yo uso Sys-CLK que es seguro) pero si usas Horizon OC irá mucho mejor.- Corriendo en mi OLED sin modificaciones de RAM, puro Overclock seguro.INFO:… pic.twitter.com/ChtFlwq2TKAugust 28, 2026

The port is developed by Paralympics Productions and is based on the leaked source code from 2023. That source code allowed modders to reverse-engineer the game logic and recompile it for Arm, allowing it to run natively on the Switch's Tegra X1 SoC. That means GTA V can technically also run on Android, and sure enough, Paralympics' Discord server teases that an Android port is coming soon.

The Discord server is also where you'll find all the necessary resources required to make this work. There are four key components: a package builder, an asset converter tool, modified config files, and a specific folder layout. They work together to patch the original GTA V files, construct an executable (.NSP), and make the game data compatible with Switch's Horizon OS.

Obviously, we can't detail the entire process here, but it's relatively straightforward, and you'll find detailed guides, including a video tutorial, on the Discord. There are a few bugs to look out for, but personally we did not face any during installation. You can skip all the work and just download the already-prepped archive from Switch piracy sites, too, which is around 50GB.

Once everything is set up, you transfer the NSP to a jailbroken Switch running custom firmware, along with the modified game files, and open GTA V like you would any other game. It's kind of surreal at first, but it boots up and runs directly on the console without any emulation overhead. The load times are alright; it doesn't heat up the handheld like crazy, and battery drain was similar to any other demanding title.

Grand Theft Auto V running natively on a Nintendo Switch

(Image credit: Future)

Despite that, the performance is quite wonky because the Tegra X1 inside is dated and thermally constrained. You'll get between 10-25 FPS depending on exactly what Switch model you have and the silicon lottery. To get a more stable experience that mostly locks the framerate at 30 FPS, you'll need to overclock your Switch. It's easy enough to do so through sys-clk, and you can create different profiles for handheld, docked, and charging modes.

We tried moderate overclocks across the CPU, GPU and memory on a Switch OLED, and were able to run the game at a "smooth" 30 FPS as long as there wasn't too much action going around. The moment a bunch of NPCs pop up in a mission, or there's an explosion, for instance, the framerate dips quite aggressively. The controls also felt weighty since Joy-Cons aren't suited for precise movement, so the portable experience might be a bit compromised.

Grand Theft Auto V running natively on a Nintendo Switch

(Image credit: Future)

Plenty of folks online have gone past the starting mission and explored the open world, too. There are no issues with save states, and the game runs surprisingly well considering the Switch's stature. Keep in mind that the source code making this possible comes from GTA V Legacy in particular, which is the PS4, Xbox One, and PC version. The PS3/Xbox 360 version of the game did not leak, or else scaling down the logic to fit within the Switch's 4GB memory buffer would've been far easier.

Those consoles only shipped with 512MB of unified RAM. Instead, the modders had to deal with high-resolution PC assets that needed to be heavily compressed first. The modified config files mentioned earlier throttle settings like draw distances and particle counts, so the PC engine code doesn't instantly melt the Switch. At the end, the Homebrew port performs similarly to the PS3/Xbox 360 versions of the game.

Grand Theft Auto V running natively on a Nintendo Switch

A neat detail: the Nintendo Pro Controller shows up in the port's settings. (Image credit: Future)

Paralympics Productions has already put out a few patches that improve performance, with more to come down the line, especially once the Android port rolls around. You can already emulate GTA V on Android phones through apps like GameHub and Winlator that translate x86 instructions into Arm. That will run much better if you have a flagship (Snapdragon) phone from the past few years. You can even emulate this Homebrew port through a Switch emulator if you want to enjoy twice the overhead.

It feels like the emulation and modding community across the entire handheld space is going through a renaissance. Ever since the Steam Deck lit the spark, these developers have made the impossible seem possible. People used to wonder why GTA V never came out on the original Switch (the answer is GTA: Online) up until literally weeks ago, and now we have the game running natively on an almost decade-old device that was underpowered even at the time it came out.

Okay, this is impressive and lends more credibility to my theory that the Switch 2 will probably get a port of both GTAV and GTA6 as well as RDR2. pic.twitter.com/LkEnuQzfmGAugust 28, 2026

This does not suddenly mean that the Switch 2 can run GTA VI. For the PS5/Xbox Series version of the game, you'll need a potential Switch 3 if we follow a similar trajectory. More importantly, though, Rockstar's stance towards Nintendo in general has changed, and that plays a much bigger role in getting GTA VI on Nintendo hardware one day as opposed to just the capabilities of the silicon.

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