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Normale Ansicht

Received today — 06. November 2026

Ein Lichttag entfernt: Voyager 1 soll neue Rekordmarke überschreiten

05. November 2026 um 20:40
Weltraum, Nasa, Sonde, Weltraumforschung, Radioteleskop, Raumsonde, Voyager, Weltraumtechnologie, Raumfahrttechnik, Voyager 1, Solarpanele, Instrumente, Weltraumkommunikation, interstellare Mission, Voyager-Sonde, Tiefenraumkommunikation, Parabolantenne, Langstreckenkommunikation, Weltraumforschungsmission, Tiefenraummission Die Raumsonde Voyager 1 soll am 18. November exakt einen Licht­tag von unserem Planeten entfernt sein. Ein simpler Befehl benötigt dann 24 Stunden bis zur Ankunft. Wie lange hält die schwindende Energiequelle der fast 50 Jahre alten Technik noch durch? (Weiter lesen)

Rundfunkbeitrag-Schwänzer: Wem durch Datenabgleich jetzt Post droht

05. November 2026 um 20:20
Logo, Tv, Fernsehen, Ard, Zdf, Logos, Rundfunkbeitrag, Antenne, Gez, TV-Sender, Fernsehsender, Das Erste, Zweites Deutsches Fernsehen Am 8. November 2026 beginnt der vierte bundesweite Melde­daten­abgleich: Der Beitragsservice gleicht ausgewählte Meldedaten aller volljährigen Bürgerinnen und Bürger mit seinen Bestandsdaten ab. Was dann droht, wenn man Briefpost ignoriert! (Weiter lesen)

Erst kein Glück, dann kam Pech dazu: Blue-Origin-Start verschoben

05. November 2026 um 20:00
Rakete, Jeff Bezos, Blue Origin, New Glenn, Weltraumflug Explosion, schlechtes Wetter und nun noch Sturzfluten: Blue Origin kämpft beim Wiederaufbau der beschädigten Startanlage mit Hindernissen. Das Unternehmen verschiebt den Start der 98 Meter hohen New-Glenn-Rakete nun auf Januar 2027. (Weiter lesen)

GhostMap-Android-Sicherheitslücke bringt Smartphones zum Absturz

05. November 2026 um 19:40
Android, Sicherheitslücke, Security, Trojaner, Virus, Schadsoftware, Google Android, Cybersecurity, Botnetz, Bugdroid, Android Figur, Android Männchen, Android Logo, Botnet Eine neue Schwachstelle in Android ermöglicht es, Smartphones dauerhaft in einer Absturzschleife gefangen zu halten. Dafür reicht allein die Installation einer präparierten App. Ein Öffnen ist nicht nötig, meist hilft nur ein Werksreset. (Weiter lesen)

Entwickler portiert Switch-Spiele nativ für Apple TV 4K

05. November 2026 um 19:20
Apple, Gaming, Iphone, iOS, Nintendo, App Store, Videospiele, Super Mario, Mobile Gaming, Emulator, Retro-Gaming, Apple-Logo, Super Mario Run, Anbeißen Ein neues Open-Source-Projekt ermöglicht es, Nintendo Switch-Spiele nativ und ohne Emulation auf dem Apple TV 4K auszuführen. Erste Titel erreichen dabei bereits flüssige Bildraten, doch die Set-Top-Box stößt auch an Hardware-Grenzen. (Weiter lesen)

Sony bringt die Kopfhörer des ersten Walkman zurück - mit USB-C-Port

05. November 2026 um 19:00
Sony, Kopfhörer, Walkman, Sony MDR-3R Der japanische Elektronikriese Sony klinkt sich mit den MDR-3R Kopfhörern in den Trend zu Retro-Gadgets ein und bringt die Bügel-Kopfhörer des Sony Walkman der ersten Generation aus dem Jahr 1979 in einer modernisierten Neuauflage auf den Markt. (Weiter lesen)

Neue Admin-Richtlinie in Microsoft Teams steuert "Schimpfwortfilter"

05. November 2026 um 18:40
Windows 11, Spracheingabe, Voice Typing, Profanitätsfilter, Schimpfwortfilter, Schmipfwörter, Fluchen Administratoren von Microsoft Teams erhalten neue Werkzeuge. Eine aktuelle Richtlinie erlaubt es, Schimpfwörter in Live-Transkriptionen und gespeicherten Protokollen synchron ein- oder auszublenden. Zudem gibt es Updates für den Browser. (Weiter lesen)

The Legend of Zelda: Ocarina of Time - Das Remake landet auf Switch 2

05. November 2026 um 17:20
Gaming, Trailer, Nintendo, Nintendo Switch, Rollenspiel, Switch, Nintendo Switch 2, action-rollenspiel, Switch 2, The Legend of Zelda, Zelda, The Legend of Zelda: Ocarina of Time, Ocarina of Time The Legend of Zelda: Ocarina of Time ist zurück: Pünktlich zur Veröffentlichung der Neuauflage des für viele besten Spiels der Reihe hat Nintendo nun auch den offiziellen Launch-Trailer veröffentlicht. Das Video liefert Einblicke in Links modernisiertes Abenteuer, das ab sofort für die Switch 2 erhältlich ist. (Weiter lesen)

Viel Datenvolumen, kleiner Preis: Spusu 5G-Tarife jetzt ab 4,90 Euro

05. November 2026 um 16:40
Mobilfunk, 5G, Vodafone, Tarife, Tarif, Provider, Mobilfunkanbieter, Mobilfunktarif, Netzbetreiber, Mobilfunkbetreiber, Mobilfunkvertrag, Telekommunikationsunternehmen, Mobilfunknetz, Spusu Keine versteckten Kosten: Der Newcomer Spusu bringt Allnet-Flats mit 5G schon ab 4,90 Euro nach Deutschland. Nicht verbrauchtes Datenvolumen wird sogar automatisch in den nächsten Monat über­tragen. Hier findet ihr alle Details zu den neuen Tarifen. (Weiter lesen)

Das ging schnell: Brandneues Zelda läuft per Emulator schon jetzt auf PC

05. November 2026 um 16:17
Gaming, Spiele, Nintendo, Videospiel, Switch 2, Remake, Link, The Legend of Zelda: Ocarina of Time Das Remake von The Legend of Zelda: Ocarina of Time für die Nintendo Switch 2 feiert gerade erst seinen offiziellen Release. Doch Moddern ist es schon an Tag eins gelungen, das Spiel auf dem PC zum Laufen zu bringen. Nintendo dürfte das nicht gefallen. (Weiter lesen)

Grab a Nintendo Switch 2 controller upgrade from $49, just in time for Zelda: Ocarina of Time's remaster

05. November 2026 um 22:00

After a long wait, the much-anticipated release of The Legend of Zelda: Ocarina of Time remaster is upon us, and those who have been lucky enough to nab one of the limited edition consoles, or anyone who has purchased a copy of the game, wait with bated breath for the game to go live. With a Nintendo Switch 2, you can, of course, game on the move, but for the best experience, you can't beat plugging the handheld console into the dock and hooking up the console to a big screen.

You have a couple of options for wirelessly playing your Nintendo Switch 2 console from the couch. You can either disconnect and use the Joy-Con controllers that are bundled with the Switch 2, or you can opt for a more traditional controller. Here are some of the best options for controllers that can easily hook up to the Switch and have you gaming in no time.

Switch 2 Pro Controller: $89
The official Nintendo controller for the Switch 2. Features include HD Rumble 2, motion controls, built-in Amiibo functionality, a capture button, a C button for GameChat, GL/GR buttons that you can map to any button you choose, and a 3.5mm 4-pole audio jack.

View Deal

S10 Elite Wireless Controller for Switch 2: $59.99
The S10 Elite comes with one-key wake-up functionality and magnetic Hall Effect joysticks. Other features include programmable buttons, HD Rumble, and motion control.View Deal

Super Nova Wireless Gaming Controller for Switch 2: $49.99
Compatible with PC, Nintendo Switch 1/2, and Android/iOS, the Super Nova from GameSir is one of the cheapest controllers on our list. It still features a 1000hz polling rate, Hall Effect joysticks and triggers, rubberized grips, and even RGB lighting.View Deal

TT Pro Bluetooth Controller for Switch 2: $59.99
This wireless gamepad is compatible with the Switch and PC and uses tension-adjustable TMR joysticks for the ultimate customizable experience. There are even four rear paddles for further customization. View Deal

Chitu2 HD Wireless Pro Controller for Nintendo Switch 2/1: $49.99
Enjoy a drift-free experience with TMR Glide joysticks and further features that include HD Rumble, mechanical buttons, a Turbo mode, programmable buttons, and a 6-axis motion control gyro.View Deal

Pro 3 Bluetooth Controller for Switch1/2: $69.94
This Bluetooth Controller features swappable ABXY buttons, Pro Back Buttons, a charging dock, and Hall Effect Triggers to keep stick drift at bay. View Deal

Ultimate 2 Bluetooth Wireless Gaming Controller: $69.99
The Ultimate 2 features TMR joysticks and trigger mode switching, as well as a USB-C adapter. Available in two colors, it can also be used with Windows. View Deal

Cyclone 2 Wireless Pc Controller: $55.99
This 1000 Hz controller has Hall Effect joysticks, three connectivity modes, and microswitch buttons rated for 5 million clicks. View Deal

Pair the controller up to the Nintendo Switch 2 and enjoy hassle-free wireless connectivity during your gaming sessions. All of these controllers will get the job done. It's more a subjective choice of shape, color, and type of joystick tech such as TMR. You can go for the official Nintendo controller, or opt for something a little cheaper in price, but with identical functionality.

Combined OpenSSH and musl-libc flaws let anyone into Alpine Linux and other distros by typing anything over 256 characters as a password

The internet is still reeling from the PHP engine vulnerability and all other security vulnerabilities found over the past few weeks, and we're not done. Today's special is quite spicy: you can get into Alpine, OpenWRT, and other Linux distros without needing a password, thanks to a combined bug with OpenSSH and musl libc. Just randomly type over 256 characters on the password prompt and you'll be let in through the SSHhole.

It works if you set an empty password for system users, which is the default on multiple distros. The bug is present, though not necessarily enabled, across Buildroot, Yocto, and Void Linux. OpenWRT uses Dropbear for authentication by default, but users can install OpenSSH instead.

The largest concern is by far Alpine, though, as it's pretty much the default choice for what could amount to millions of installs across Docker/Kubernetes/Proxmox containers and endless dependencies thereof, servers, cloud VMs, and embedded devices, among many others. Alpine comes with the requisite conditions set and password authentication enabled by default, which is why it needs immediate patching.

Broadly speaking, the vulnerability combination is: OpenSSH, musl, password authentication not explicitly disabled, not using PAM, and the one arbitrary user with a password set, using a SHA-512/256 hash.

Patch your systems immediately, as per the project's advisory note. Meanwhile, the easiest mitigation is explicitly setting "PasswordAuthentication" to "no" in your OpenSSH configuration file and restarting the service.

While in practice the vast majority of Alpine and similar installs aren't reachable from the internet, any attacker inside a network, including but not limited to corporate setups, home labs, cloud networks, and VPNs, can let themselves in. Likewise, all it takes is one valid user account, not too hard to get in a large enough corporate environment, and then an attacker is inside the network. Scanning and testing the vulnerability is also trivial.

OpenSSH has already published a fix and an advisory post, as did musl author Rich Felker. Both parties seem to believe the other is at fault, but looking from the outside, blame is shared.

If you've ever looked in the /etc/passwd or /etc/shadow files, you may have noticed a single asterisk as a placeholder for the password hash for accounts with no password — meaning "no password should work." The SSHhole website has all the details, but the snafu happens both when musl's crypt() function returns "*" as an error condition instead of a null value as per usual conventions, and then OpenSSH uses it to compare to a password hash, when it shouldn't. An overly long input then triggers the chain of mistakes.

India targets creating homegrown GPUs within 2 years and plans to commercialize indigenous SHAKTI and VEGA processors

05. November 2026 um 19:00

India wants to develop its own graphics processing unit (GPU) within the next two years as the country steps up efforts to build a domestic semiconductor industry and reduce its dependence on foreign chip suppliers, reports ETGovernment. The target was outlined by S.Krishnan, secretary of India's Ministry of Electronics and Information Technology (MeitY), in a November 4 interview. "Under India Semiconductor Mission 2.0, we intend to target the development of an indigenous GPU chip. We should have a GPU chip of our own. This will not happen overnight. It is a project that will require approximately 24 months, and we intend to work towards that objective," Krishnan said.

The proposed GPU is part of a wider plan to establish an Indian hardware and software ecosystem, with Krishnan describing five layers needed to support AI development. These include: energy, accelerator chips, computing infrastructure and servers, AI models and applications. Indian companies such as VVDN, Kaynes and Avalon are already manufacturing servers, while the Centre for Development of Advanced Computing (C-DAC) has developed its Rudra server range, whose systems are designed to support AI workloads, after which the government transfers the technology to local manufacturers. Krishnan also sees AI as a potential repeat of the opportunity India's IT industry experienced during the Y2K (the year 2000 bug) transition. "AI could create a similar opportunity, although the nature of the work will be different," he said.

The comparison is big for a country whose IT-enabled service sector employs about 6 million people. A NITI Aayog paper estimates that roughly two million existing jobs could become redundant as AI adoption changes the industry, but around 4 million more jobs could emerge. Krishnan argues that Indian companies could benefit from helping businesses worldwide integrate into their AI operations, just as they benefited from the demand for software services around the turn of the century.

The country has already attracted major interest with ASML, partnering with Tata Electronics to equip India's first commercial semiconductor fabrication facility in Dholera, Gujarat. The planned facility is expected to use 300mm wafers and eventually reach a capacity of 50,000 wafers per month. Intel also announced a strategic partnership with Tata Group covering semiconductor manufacturing and packaging for the Indian market. However, the proposed GPU remains an early-stage target. Krishnan did not identify a manufacturer, chip supplier, or builder for the project. India is also looking to bring its own homegrown SHAKTI and VEGA processors to commercial markets. Both are based on the open-source RISC-V architecture, allowing local developers to build processors without relying on proprietary CPU designs. Notably, these are CPU designs, separate from the GPUs now being targeted by MeitY.

That said, it is not the first time India has attempted to build its own GPU production unit. In 2019, India's IT Madras released a software development kit that allowed developers to begin building applications before the processors were commercialized. The project included several processor classes aimed at different markets, from embedded devices and micro-controllers to workstations and server workloads. The effort has continued since then, with the Aries 3.0 development board, which uses the C-DAC’s VEGA ET301 processor, being introduced in 2024. The 32-bit chip runs up to 100MHz and includes 26KB of SRAM and is intended for relatively simple applications such as sensors, wearables, and Internet of Things devices, rather than desktop PCs or graphics-intensive workloads.

However, there are signs that the SHAKTI and VEGA platforms are nodding beyond development boards and into practical applications. At the September 26 SEMICOM India event, the government highlighted projects using the processors, including an autonomous water-cleaning robot around SHAKTI and a digital telescope using VEGA. Another VEGA-based project was designed to monitor forest environments. The government's Design -linked Incentive (DLI) program is already supporting more of that work. MeiyT says 24 companies received assistance under the scheme, and subsequently raised venture capital or other private investment. Their projects include microcontrollers, drone flight controllers, smart meter chips and CCTV cameras.

India's semiconductor market is currently valued at just about $50billion and is expected to approach 100 billion by 2030, according to a report by the India Electronics and Semiconductor Association (IESA). The government wants local companies to capture more of that growth domestically rather than remain dependent on imported components.

Chinese AI lab Moonshot reportedly looked at European data centers to access Nvidia chips, report claims

Moonshot AI, the Chinese lab that made Kimi, is reportedly looking towards Europe to gain access to the latest Nvidia Blackwell AI GPUs. According to CNBC, the company is in talks with at least one European data center to lease clusters with 8,000 or more GPUs for inferencing, and that it’s also interested in securing compute capacity for training.

While Chinese companies are banned from acquiring Nvidia Blackwell and other AI GPUs that offer the same or better performance containing U.S. technologies, a loophole has so far allowed them to gain access to compute by renting them from data centers abroad. The U.S. House is attempting to patch it and passed the Remote Access Security Act, but it must still go through the Senate and the White House before it can turn into law. In the meantime, Chinese AI labs are exploiting the loophole and training their models on foreign data centers that have acquired Nvidia chips.

The U.S. and China have been locked in an AI arms race, with the latter’s open-weight models behind frontier U.S. models by just a matter of months. More importantly, these models, like Kimi K3, are significantly easier to run and could even be much cheaper to use. These advancements happened despite Washington’s efforts to make it harder for Chinese AI labs to acquire hardware that uses American technologies through export bans. But even though President Donald Trump eventually made a 180-degree turn and allowed Nvidia H200 chips for export to China, Beijing has taken steps to protect its domestic AI chip industry by blocking H200 imports at the border, meaning these companies must look elsewhere if they want to access the latest, most powerful AI GPUs to train their models.

Moonshot also has a limited window if it wants to secure compute capacity outside of China — Nvidia has reportedly told its data center clients to limit their business and avoid serving more than 49% of their capacity to Chinese outfits. This could be a harbinger of things to come, especially as reports like these could spotlight the bipartisan bill and increase pressure to advance the legislation sooner rather than later.

Nintendo Switch 2 sales dropped by 41% from last year due to console's price increase

Nintendo Switch 2 sales have dropped 41% in the second fiscal quarter compared to the same quarter last year, as reported by CNBC and as predicted by Kantan Games CEO Serkan Toto at the beginning of June, selling only 2.67 million units from July to September. Nintendo is still sticking to its forecast of 16.5 million units sold by the end of the fiscal quarter, but is under pressure from investors to release more big hits to sell more Switch 2 units to hit its goal.

In Japan’s second fiscal quarter running from July 1 to September 30, Nintendo increased the price for the Switch 2 in the US, Canada, and Japan after an initial price hike in Japan earlier this year. Serkan Toto, CEO of Kantan Games Inc., which tracks and analyzes the Japanese game industry, expected that the price increase would lead to a decrease in sales. Despite the prediction coming true, Nintendo is assuring its investors that it would hit its forecast of 16.5 million units sold by March 31, 2027, the end of Japan’s current fiscal year.

Toto also stated, “Nintendo’s only real blockbuster this fiscal year is the Ocarina of Time remake. It’s not enough to make investors happy, especially after the device is now as expensive as it is.” The remake, set to release tomorrow, disappointed many fans, with its visuals being uncanny and overly photorealistic, instead of being true to the original art style with updated audiovisuals. The game also seems to have limited offerings to expand on the original Ocarina of Time, even missing the more difficult Master Quest mode, which many veterans were looking forward to. Overall, the remake may not generate as much excitement as Nintendo expects, with fans viewing it as more of a reskin than a release worthy of the hype. This could potentially dampen the Switch 2 sales Nintendo was hoping the remake would drive, but we will have to see how well it performs after its release.

It also doesn’t help that Macronix, one of Nintendo’s ROM chip manufacturers, recently stopped ROM chip manufacturing to focus its capacity on high-demand NOR and NAND flash chips for AI data centers, even banking on the memory price hikes for short-term gain. Currently, Nintendo is pressured to release more big games to make the Switch 2 more attractive, with new Pokémon games planned for 2027 — Who knows, maybe Nintendo might cave in and finally accept Palworld onto its platform.

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